Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.
Play through the extensive main campaign, containing eight scenarios, as well as two stand-alone scenarios, The Masquerade and The Cursed Castle.
The combat system is heavily streamlined to create a dynamic form of turn-based battle that maintains all the tactical benefits of a turn-based system but a much faster pace of play that removes the frustrating moving between attacks.
Decisions you make in Eisenwald will inevitably influence gameplay. Your choices will affect quests, available paths of events and the outcome of the game.
Legends of Eisenwald is set in a believable medieval land featuring supernatural elements. Rather than the high fantasy worlds of elves and dragons, Eisenwald is based on the concept of how the world would look if all the medieval superstitions turned out to be true.
Enjoy deep skill-trees and multiple options for customising your character and army as you progress through the game. Choose from three distinct hero classes in the Knight, Mystic or Baroness and then equip and develop your hero and troops to your personal taste and play style.
A main campaign with eight scenarios as well as the standalone scenario of The Masquerade will be included in the game at launch and The Cursed Castle, providing more than 30 hours of gameplay and a significant amount of replay value beyond that due to the non-linear story and impact on the combat from your choice of hero class.
This game is quite unique in what it has to offer. There is a depth to this game that is not initially apparent, I think. By sticking to a well-defined set of rules of limited engagement, the developers have effectively created their own version of tactical chess. Recall in chess, not every piece can move as it might like, but they have very restricted types of movement in how they can attack (a pawn can only move forward, usually one space, but must attack diagonally).128.9 h. in the game, Terracorex
I started playing this low fantasy game about a month ago, and after considerable time playing I am still thoroughly enjoying it, even though ity is still in Beta! The graphics are rich, the music is excellent, and the writing is extraordinary. Very immersive storyline, and I have found the character development is both challenging and rewarding. This is not an 'action rpg', and the combat does not play like an action rpg. Successful combat is more dependent on thought-out strategy than hack-and-slash. Not all games are for all people (I don't like "mystery search"games), but I would HIGHLY recommend this game for anyone who enjoys good writing, challenge, and a real capture of the flavor of the late medieval period.355.8 h. in the game, bralin-23
Welcome to a fresh take on an old formula. Much of the strategy takes place before a battle ever begins. Who gets which item, which row to place your units in, and who goes on the flank. Never before has initiative been so important. Support units are no longer a bonus, they are a real strategic necessity.31.8 h. in the game, xBlackLogic